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BSc (Hons) in Computer Games Development

About

This course provides students with the essential knowledge, skills, and abilities required to excel as technical professionals in the field of computer games. It ensures that students develop the ability to critically evaluate the design, logic, and implementation of computer games. Additionally, students will gain proficiency in advanced techniques for computer graphics and 3D digital animation, equipping them with the expertise needed to thrive in the gaming industry.

 

 

 

 

Key facts

Statistics
Qualification Bachelor's Degree
Study mode Full-time
Duration 3 years
Intakes March, July, September
Tuition (Local students) $ 23,051
Tuition (Foreign students) $ 23,593

Subjects

  • Computer Science, IT

Duration

3 years

Tuition fees

Description Local students Foreign students
Tuition fee $ 23,051 $ 23,593
Miscellaneous fees Data not available Data not available
Total estimated cost of attendance $ 23,051 $ 23,593
Estimated cost per year $ 7,683 $ 7,864

Miscellanous fees explained

Local students

Description Amount
Library Deposit (refundable)
$ 112
Engineering Laboratory Deposit (refundable)
$ 112
Enrollment Fees $ 180

Foreign students

Description Amount
Application & Student Visa Fees
$ 936
International Student Registration & Administrative Fees
$ 1,127
Library Deposit (refundable)
$ 112
Engineering Laboratory Deposit (refundable)
$ 112
Personal Bond (refundable) $ 225

Estimated cost as reported by the institution. There may be additional administrative fees. Please contact for the latest information.

Every effort has been made to ensure that information contained in this website is correct. Changes to any aspects of the programmes may be made from time to time due to unforeseeable circumstances beyond our control and the Institution and EasyUni reserve the right to make amendments to any information contained in this website without prior notice. The Institution and EasyUni accept no liability for any loss or damage arising from any use or misuse of or reliance on any information contained in this website.

Admissions

Intakes

Entry Requirements

Direct Entry to Level 1 of the Degree

STPM

  • 2 Passes in STPM with a minimum Grade C (GP 2.0) and a Pass in English and Mathematics at SPM Level or its equivalent.

A-Level

  • 2 Passes (Grade A-D) in A-Level with a Pass in English and Mathematics at SPM/O-Level/IGCSE or its equivalent.

UEC

  • 5 Grade B’s in UEC with a Pass in Mathematics and English.

Matriculation/Foundation

  • Passed Foundation programme (minimum CGPA of 2.0).

Entry to Level 2 of the Degree

Diploma

  • Successful completion of the APU Diploma or
  • Successful completion of studies in another recognised institute with academic credits equivalent to Level 1 of an Honours Degree
  • (Subject to the approval of the APU Academic Board)

* The requirement to pass Mathematics and English subjects at STPM, A-Level, and UEC can be waived should the qualifications contain Mathematics and English subjects with equivalent/higher achievement.

Note: The above entry requirements may differ for specific programmes based on the latest programme standards published by Malaysian Qualifications Agency (MQA). The qualification and entry requirements for the programmes will be determined based on the "Comparison List of Equivalency of International Qualifications with SPM (O-Levels equivalent) and STPM (A-Levels equivalent)" published by Malaysian Qualifications Agency (MQA).

English Requirements

International Students

  • IELTS: 5.5
  • TOEFL IBT: 46
  • Pearson (PTE): 51
  • MUET: Band 4

Curriculum

Year 1

COMMON MODULES

  • Fundamentals of Entrepreneurship
  • Principles of Game Art
  • Principles of Game Design
  • Principles of Game Technology
  • Game Development Fundamentals
  • Game Development Team Project 1

Specialised Modules

  • Computer Games Design: Documentation
  • Computer Games Level Design
  • Introduction to Graphics & Basic 3D Applications
  • Introduction to Scripting for 3D Applications

Elective modules

  • Introduction to Object-Oriented Programming
  • Introduction to C Programming

* All students are also required to successfully complete General Studies modules as stipulated by the Malaysian Qualification Agency, as well as fulfill credit requirements for Co-Curricular Activities.

Year 2

Common modules

  • Creativity & Innovation
  • Professional & Enterprise Development
  • Research Methods For Computing and Technology

Specialised Modules

  • Analogue Games
  • Basic 3D Computer Character Modelling
  • Believable Models for Games & Virtual Reality
  • Computer Games Design: High Concept and Preproduction
  • Computer Games Design: Production and Testing
  • Computer Graphics
  • Games Engines
  • Imaging & Special Effects
  • Mathematics for Computer Graphics

Internship (12 weeks)

Students will undertake an Internship/Industrial Training for a minimum period of 12 weeks to prepare them for a smooth transition from the classroom to the working environment.

Year 3 

Common Modules 

  • Innovation Management & New Product Development
  • Project Management

Specialised Modules

  • 3D Computer Graphics
  • Advanced 3D Character Modelling and Animation
  • Audio For Computer Games
  • Computer Games Development Project
  • Investigations in Computer Games Development
  • Multimedia Techniques For Animation, Games & Film Effects
  • Programming Techniques for Animation & Computer Games

Elective modules

  • Mobile Multimedia & Gaming OR MMOG Services & Communities
  • HCI & Usability OR Experimental Gameplay

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