BSc (Hons) Games Technology

Course overview

Statistics
Qualification Bachelor's Degree
Study mode Full-time
Duration 3 years
Intakes September
Tuition (Local students) Data not available
Tuition (Foreign students) Data not available
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Admissions

Intakes

Fees

Tuition

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Local students
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Foreign students

Estimated cost as reported by the Institution.

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Foreign students

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Entry Requirements

  • GCSE: For all applicants, Grade C or above, or Grade 4 under newly reformed GCSE grading, in English Language and Mathematics, or equivalent. Please note the University does not accept Level 2 Key Skills, Functional Skills or Certificates in Adult Numeracy and Literacy as suitable alternatives to GCSEs.
  • A-level subjects: Grade C or above in one of the following subjects: Chemistry; Computing/Computer Science; Design and Technology; Electronics; Engineering; ICT; Mathematics/Further Maths; Physics; Statistics. Points from General Studies and AS-Level subjects (not taken on to full A-Level) can be included towards overall tariff. You must have a minimum of two A-Levels.
  • EDEXCEL (BTEC) Diploma: One of the following BTEC Diplomas: Applied Science; Electrical/Electronic Engineering; Engineering; Games Production (with Distinction in Object-Oriented Design For Computer Games with Python Programming); IT; Manufacturing Engineering; Mechanical Engineering; Operations and Maintenance Engineering; Pharmaceutical Science.
  • Access: Achievement of the Access to HE Diploma; to include 30 level 3 credits at merit.
  • Baccalaureate IB: Grade 5 in one of: Chemistry, Computer Science, Design Technology, Mathematics, Physics, Environmental Systems and Societies.

Curriculum

Year 0 (Foundation Year)

  • Foundation Maths for Computing
  • Professional and Communication Skills
  • Computer Architecture
  • Internet Systems
  • Internet System Fundamentals
  • Programme Design and Implementation
  • Programming Project

Year 1

You will study the following compulsory modules:

  • Introduction to Artificial Intelligence
  • Principles of 3D Environments
  • Games Development Evolution
  • Entertainment Software Development

Year 2

You will study the following compulsory modules:

  • C++ Development
  • Game Engine Architecture
  • Play and Games
  • Simulated Worlds

Final Year

You will study the following compulsory modules:

  • Creative Technologies Project
  • Commercial Games Development
  • Advanced Technologies
  • Audiovisual Production

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