Bachelor of Screen Production

Swinburne University of Technology
Victoria, Australia
Qualification
Bachelor's Degree
Study mode
Full-time, Part-time
Duration
3 years
Intakes
March August
Total tuition fee (local)
USD 13,655
Total tuition fee (foreign)
USD 69,876

Entry Requirements

  • Satisfactory completion of Swinburne’s English for Academic Purposes (EAP 5 Advanced level) with overall 65%, all skills 65%;
  • A minimum IELTS overall band of 6.0 (Academic Module) with no individual band below 6.0;
  • TOEFL iBT (internet-based) minimum score of 75 with a reading band no less than 18 and writing band no less than 20; 
  • Pearson (PTE) 50 (no communicative skills less than 50);
  • Other equivalent qualifications,

Curriculum

Students who successfully complete this course will be able to:

  1. Critically analyse, interpret and synthesise current media theories and practices to inform the development of screen-based media content.
  2. Research, identify, and evaluate emergent screen production technologies, and theoretical and socio-cultural issues that shape screen production technologies, industries and cultures.
  3. Demonstrate the ability to communicate ideas effectively through oral and written presentation, and implement research strategies to inform the creation of reports, essays and media content.
  4. Work independently and collaborate effectively in teams to produce media for a variety of platforms and demonstrate responsibility and accountability in communication and conduct.
  5. Apply media production principles and strategies to demonstrate professional competencies, and an enhanced knowledge of a range of screen-based media production content.
  6. Evaluate and apply screen-based media workflows, organisational and project management strategies, in relation to the production of a completed major media project.
  7. Apply cognitive and technical skills to produce narrative structures for linear and interactive screen-based media content.
  8. Perceive organisational, social, legal and ethical issues, and address these within the development, production and distribution of screen-based media content.

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