BSc (Hons) Digital Media Technology

Course overview

Statistics
Qualification Bachelor's Degree
Study mode Full-time
Duration 3 years
Intakes October
Tuition (Local students) Data not available
Tuition (Foreign students) Data not available
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Admissions

Intakes

Fees

Tuition

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Local students
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Foreign students

Estimated cost as reported by the Institution.

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Foreign students

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Entry Requirements

You will need:

  • 240 UCAS Tariff points achieved from a minimum of two A-levels or equivalent, including one Scientific or IT subject at grade C or above
  • GCSE Mathematics and English Language at grade C or above.
  • IELTS 6.5 with minimum of 5.5 in each component 
  • Cambridge CAE [B]
  • Cambridge CPE [C]
  • GCSE English [C]
  • IGCSE English (as a first or second language) [C]
  • International Baccalaureate (English A or B syllabus or English Literature Standard or Higher level) [Grade 4]
  • AS or A Level English Language or English Literature [A-E]
  • O-level English [C]
  • International Foundation Programmes studied in the UK. We can sometimes accept a certain grade in the English component of the course, usually around 65%.
  • Pearsons Test of English (Academic) 62 with minimum 51 in each component, and 54 with minimum 51 in each component l for Art and Design practice-based courses.
  • University of Reading (TEEP)

Curriculum

Year One

  • Foundation in Computing and Technology
  • Web-based Programming
  • Internet Technology
  • System Analysis and Design with Professional Development

Year Two

  • Internet Applications Development
  • Interface Technology and Design
  • Rich Media Technology
  • 3D Design for Games
  • Understanding the IT Industry
  • Practical Project Management

Year Three
Optional work placement

Final year

  • Project
  • Virtual Reality
  • Advanced Imaging and Display Technology
  • Serious Games

One from the following optional modules:

  • Information Systems Management
  • Techniques for Business
  • Mobile Platform Development
  • Business Analysis
  • Communicating Science and Technology
  • Professional Practice.

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